Bonjour Bonjour, fellow citizen of Belleville.
Today I present to you my current project Apologue Des Songes : Belleville .
A first-person, immersive sim and stealth game.
As a nameless, discover the vast Arcology of Belleville, governed by political shenanigans, mysterious shadows, and alliances!
You were brought from a faraway land, awakened on a bridge, and felled on the coast at the bottom of the city. Prepare yourself to resolve citizens' requests and assassinate your foes as you make your way to the top of the social hierarchy and uncover both the city’s and your origins.
Please mind that everything that I am going to talk about is currently at the prototyping stage and is subject to change.
Please mind that I do not own any artwork used. You can find the Pinterest link to any artwork in the pitch deck, and this project is, as of now, not aimed to make any money.
Context
Maybe I should first present myself. Hi, I'm Guyf. A few months ago, I finished my license in game design, and I am now an intern in a big studio. As some of you are aware, an internship does not promise a job; therefore, I need to find one soon.
I am happy with my projects done in school, but they are all too niche in their genre to be interesting for a job in the industry. So! I decided to start a new adventure with more common gameplay features in the industry.
The process
Right now, I have won some time after work by finishing my internship report. But! I still have little time left, and I am very tired. However, this is not going to stop me. I'll work every weekend I can and a little bit after work.
Why Apologue Des Songes : Belleville ?
As you are aware, Silksong released recently, and I got hooked. But I also recently played Dishonored 2 for a second time, and I got mesmerized by those two games. I loved the player and story progression of Silksong, and I loved the gameplay and story paths of Dishonored 2. AND I WANT TO MIX THEM!
Now... I need to calm myself because this is quite ambitious, and I am, for now, alone.
This is why I made a pitch deck to present my view : Pitch - Belleville
The next Steps
Now what is next? IT IS PROTOTYPING TIME!
But I can't prototype everything, I'm only but a lonely person and there is so much I can do. Therefore, I must focus on a single point, a difficult and time-consuming point: the PLAYER CHARACTER. Belleville is a first-person stealth game, and stealth games require complex and fluid character movements to enable players to go everywhere they can imagine.
Final Weekly Note
This is a personal project, but I am always happy to meet new people, and if you believe you can bring something, or if you want to work on something personal which could help this project, feel free to reach out to me here (I don't know how this works!).
So this is it for today. I'm going to try to make these type of blog posts every Sunday, except for this week, with a more detailed presentation of content I'm prototyping.
Cheers.
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